The Online Game Dev Conference for Unity Developers

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24

Join us for 24 Talks + Q&A sessions from industry experts covering a broad variety of the latest and most relevant topics


1000+

Over 1000 like minded game developers and industry leaders participating
1

1 focus, bringing you actionable useful information to level up your skills and help you get your projects done.

Conference For the Community


The GameDevGuild Conference 2022 is specifically tailored towards the Game Development Community. We strongly believe that the community always knows best. This is why we chose to include a community of 200.000+ game developers in the process of selecting topics and speakers to ensure the most relevant topics that YOU want to hear. Dive into this years GameDevGuild Conference, meet new developers, and level up your Game Development skills.

Actionable


You'll take back useful information and tips that you can use implement immediately in your projects. Every talk will have a wide appeal and be something you can use today.

For Unity Developers


While a few sessions will apply to all gamedevs, the majority of the content is aimed at Unity developers. We'll discuss what's new in Unity, systems you should be using (and how). As well as new tips and techniques from leading experts and Unity themselves.
If you're looking for a conference focused on Unity developers, this is the one for you!

Indie


Most of us don't have a full team of 100 developers, a giant art team, or large scale business issues we're dealing with. We're focused on smaller indie devs, the ones who have to add art themselves sometimes because the artist is busy (or doesn't exist). With that in mind, the topics are all intentionally actionable by small teams or even solo developers. 

We want you to leave each session thinking 'wow that will come in useful!'

Best Practices


Learn the tricks and practices many of the speakers used to release successful indie games on their own (some even in their spare time).

Meet Your Host

Jason Weimann

GAME DEVELOPER | TEACHER | OLD GUY ON YOUTUBE

I'm Jason and I've been working on video games for a long time now. It was always my dream to make games growing up. And I've been lucky enough to follow that dream and build games at a variety of studios over the years.


I started my game dev career working on MMORPGs like Everquest II and Vanguard at Sony. It was a dream come true and perfect opportunity to learn game development in the trenches from the experts. When the iPhone came out, I dove into mobile development, releasing games on the first one using good old Unity 3. Then when VR came back around I dove into that as well, releasing one of the VIVE launch titles on Steam, followed by many more.



Now I spend most of my time focused on teaching other developers and helping them finish projects and accomplish their goals (while building my own stuff on the side of course).


With over 20 years of experience in the field, I've experienced all different aspects to game development, and have run into every problem a developer might face along the way of creating a game. I am determined to spread the word about game development and grow this amazing community that is only getting bigger everyday.

Meet Some of the Speakers

Thomas Brush

Indie Game Auter | Creator of Hit Games Pinstripe & Neversong

Nick Dufault (Vimlark)

Solo Indie Developer | YouTube | Game Jam Master

Laurent Gibert

Sr Manager | Product Management | DOTS at Unity

Noa Calice (Blackthornprod)

Solo Indie Developer | YouTube | Art Master

Johnny Thompson

Unity Developer | YouTube | Turbo Makes Games

Jabrils

Indie Developer | YouTube

Rick Davidson

Instructor at  GameDev.tv

Ruben Torres Bonet

Indie Developer | Performance Expert | YouTube

Ashley Alicea

Product Manager at Unity | Visual Scripting

Cosmin Bararu

Software Development Manager at Unity | Netcode Engineering

And many more!

Sessions

DAY 1

Speaker

Topic

Category

Time

Ruben Torres Bonet

Performance Profiling Ninjas

Development

9:00 am (ET)

Benjamin Daigle

Multiplayer with FishNet

Multiplayer Development

10:00 am (ET)

Jay Clipperton

Why does my sound suck? Solutions for common problems in game audio

Development

11:00 am (ET)

Break

Lunch & Networking


12:00 pm (ET)

Mohamed ElZayat

Custom unity packages - the next step

Development

1:30 pm (ET)

Jonas Clermont

Switching to the New Unity Input System Isnā€™t Too Scary

Development

2:30 pm (ET)

Oz Syed

Break out of undetected errors and crashes with Backtrace

Test Development

3:30 pm (ET)

Dylan Brams

Basic Database Use In Unity

Development

4:30 pm (ET)

Shane Evans & Chris Boehm

Automating Unity Game Testing

Test Development

5:30 pm (ET)

Ruben Torres Bonet

Performance Profiling Ninjas

9:00 am (ET)

Benjamin Daigle

Multiplayer with FishNet

10:00 am (ET)

Jay Clipperton

Why does my sound suck? Solutions for common problems in game audio

11:00 am (ET)

Break

Lunch & Networking

12:00 pm (ET)

Mohamed ElZayat

Custom unity packages - the next step

1:30 pm (ET)

Jonas Clermont

Switching to the New Unity Input System Isnā€™t Too Scary

2:30 pm (ET)

Oz Syed

Break out of undetected errors and crashes with Backtrace

3:30 pm (ET)

Dylan Brams

Basic Database Use In Unity

4:30 pm (ET)

Shane Evans & Chris Boehm

Automating Unity Game Testing

5:30 pm (ET)

DAY 2

Speaker

Topic

Category

Time

Roundtable:
Noa Callice & Yorai Omer

Game Art & Design

Art &Design

9:00 am (ET)

Roundtable: Daniel Sierpinski and Sam Jeeves

Bring Chat to Games: Clans, Rooms, Guilds and more

Development

10:00 am (ET)

Tor Esa Vestergaard

Live asset auditing with Odin: how to move fast without breaking things

Development

11:00 am (ET)

Break

Lunch & Networking


12:00 pm (ET)

Chris Lucian

Doing more with less, using assets to jump ahead, solo dev, or prove idea

Development

1:30 pm (ET)

Ashley Alicea

Practical Uses for Visual Scripting in Unity

Development

2:30 pm (ET)

Laurent Gibert

Integrating the Data Oriented Tech Stack (DOTS)

Development

3:30 pm (ET)

Nick Dufault (Vimlark)

How to Survive and Thrive in Game Jams

Development

4:30 pm (ET)

Rick Davidson

How to Get a Job as A Game Developer

Career

5:30 pm (ET)

Roundtable:
Noa Callice & More

Game Art & Design

9:00 am (ET)

Roundtable: Daniel Sierpinski and Sam Jeeves

Bring Chat to Games: Clans, Rooms, Guilds and more

10:00 am (ET)

Tor Esa Verstergaard

Live asset auditing with Odin: how to move fast without breaking things

11:00 am (ET)

Break

Lunch & Networking

12:00 pm (ET)

Chris Lucian

Doing more with less, using assets to jump ahead, solo dev, or prove idea

1:30 pm (ET)

Ashley Alicea

Practical Uses for Visual Scripting in Unity

2:30 pm (ET)

Laurent Gibert

Integrating the Data Oriented Tech Stack (DOTS)

3:30 pm (ET)

Nick Dufault (Vimlark)

How to Survive and Thrive in Game Jams

4:30 pm (ET)

Rick Davidson

How to Get a Job as A Game Developer

5:30 pm (ET)

DAY 3

Speaker

Topic

Category

Time

Johnny Thompson

Integrating the Power of DOTS Into Your Unity Project

Development

9:00 am (ET)

Thomas Brush

Going Full Time Indie Before Finishing Your Game

Indie Business

10:00 am (ET)

Cosmin Bararu

Unity Multiplayer with Netcode for GameObjects

Development

11:00 am (ET)

Break

Lunch & Networking

Cell

12:00 am (ET)

Nick Maltbie

Designing Character Controllers

Development

12:30 pm (ET)

Roundtable:
Jabrils, Dan Sagmiller & Chris Lucian 

Game AI

Development

1:30 pm (ET)

Daniel Nelmar

Tilt5 - New GameDev Tech Spotlight

Development

2:30 pm (ET)

Dan Sagmiller

Mesh Deformation Mini-Workshop

Development

3:00 pm (ET)

Johnny Thompson

Integrating the Power of DOTS Into Your Unity Project

9:00 am (ET)

Thomas Brush

Going Full Time Indie Before Finishing Your Game

10:00 am (ET)

Cosmin Bararu

Unity Multiplayer with Netcode for GameObjects

11:00 am (ET)

Break

Lunch & Networking

12:00 am (ET)

Nick Maltbie

Designing Character Controllers

12:30 pm (ET)

Roundtable:
Jabrils & more

TBA

1:30 pm (ET)

Jason Weimann

Something Special!

2:30 pm (ET)

TBA

TBA

3:30 pm (ET)

Schedule is subject to change...

Get Instant Lifetime Access

Lifetime access Pass


  • The Complete 3-day event
  • Instant Access to Exclusive Discord Community
  • Lifetime Access To Complete Recordings (Over 20 Sessions + Q&A's), Transcripts and Resources

$

297



Your Investment Is Protected By My 180-Day "Love It or Leave It" 100% Money-Back Guarantee

What kind of results can I expect?

By implementing ā€œin-the-trenchā€ expert advice shared by the expert speakers at Game Dev Guild '22, you can expect to:
āœ“ Write better, faster, more reliable code
āœ“ Meet peers and experts working on projects like yours
āœ“ Avoid little-known and time-consuming mistakes
āœ“ Shorten your learning curve
āœ“ Upgrade (and widen) your skillset
āœ“ Open up more (and better) career opportunities
āœ“ Fast-track your career growth

Is there a money-back guarantee?

Iā€™m 100% confident that youā€™ll pick tons of actionable tips that you can implement right away with your current automation solution.

And I know the sessions from GameDevGuild '22 will help you finish projects faster, get past roadblocks, and build amazing games and applications.

Iā€™m also sure that youā€™ll love our helpful GameDevGuild Discord community of game devs and experts - for networking, finding quick solutions, getting feedback & new ideas.

But rest assured, your investment is protected by my 180-day ā€œLove it or Leave itā€ 100% money-back guarantee.

So if you're not satisfied for any reason...or don't get tangible results from GameDevGuild 2022ā€¦

Simply let me know within 180 days (6 full months), and I'll return 100% of your investment.

No Questions Asked.

How do I register as a team?

If you are registering access for more than one person -- select the number of team members from the product ticket page i.e. the next page from here.

For eg. If your group has 2 members choose a quantity of 2. If it has 5 choose a quantity of 5 and so forth.

The ticket/lifetime access price is per attendee.

Also, registering as a team of 5 (or more) people qualifies for a discount (auto applied at checkout).

For more details, please refer payment info above.

How should I approach my company to pay (or reimburse) for my ticket?

If your company has an education budget for employees...Or you just want to put forth a value proposition for GameDevGuild 2022 in front of your manager, this might help:

>>> Google Doc (Email Template)

All you need to do is make a copy of this document. And then simply edit the email template to suit your needs.

Do you offer any payment plans?

Lifetime access to all video training + Q&A sessions, transcripts & resources, and joining our Discord community can only be unlocked for a one-time investment of $297 for the pro (and $97 for students).

I understand the amounts carry a different weight for testers from various countries and financial situations.

Thatā€™s why I suggest looking at this as an investment in yourself...and evaluate it from an ROI point of view.

Q#1: Would getting lifetime access to practical and real-world knowledge of the world's top game dev experts - help you get a higher salary and open up more (and better) opportunities?

Q#2: Would 24/7 access to 1000's of skilled game devs help you get quick solutions, avoid mistakes, save a ton of time, and enable you to reach your goals faster?

Q#3: Simply put...would it give you back way more than your investment in GDG 2022 - just like it has for all the testers in our community?

Asking yourself the above 3 questions will help you make the best decision for your current situation.

Besides...

I donā€™t want you worrying about losing your investmentā€¦

Thatā€™s why I also offer an 
unconditional 180-day "Love it or Leave it" 100% money-back guarantee.

And honestly, I donā€™t know of any other online conference in the world that gives 100% of the investment back.

The Pro Pass is out of my price range, do I qualify for the student pass?

Yes!

You will however miss out on all the awesome bonuses that are about to be dropped on pro ticket holders :)

The Online Game Dev Conference for Unity Developers

Get access to all sessions and Content from Game Dev Guild 2022

Joe Colantonio

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